*Communication is Key: Their are a few aspects to
a team that makes the team strong on the Counter-Terrorist side of a match
or scrim. One of these keys is good, efficient communication. One
important part of this is making efficient and specific calls over
ventrilo. You want to try to call the number of enemies, guns used by the
enemies, and specific locations of the enemies with as little words as
possible. One huge mistake I have seen is a team member calling "ALL B!
ALL B!" when only 4 where in B. This can be a big mistake because one of
your teammates may try to flank and not be looking out for a Terrorists
who was waiting in a great spot for your teammate to flank. Also, your
team should decide on specific names to call certain places and hiding
spots around the map. This will help the whole team to know exactly where
the enemies are when one of your teammates makes a call. Another thing
that can be helpful is to call out flashes, smokes and the HE nades thrown
by the enemy. This is another way to let your teammates know what is going
on in your side of the map. One more thing is to cut the unnecessary
talking on the mic. Try to refrain from talking about non-cs things in a
serious scrim/match, and try to refrain from letting your whole team know
how pissed you are every time you die. Lastly, let your teammates know
when you are falling back, when you need backup, and when certain choke
points have been compromised.
*Solid Teamwork and rotations:
The other major key to having a good
CT side is great teamwork and good rotations. This teamwork is based a lot
on good communication, however. Good calls will allow your teammates to
make good decisions on when to rotate and how fast. You want to rotate
fast when you know the enemy is coming to a certain bombsite or choke
point. You want to try to meet them before they can even get into the site
and plant. This is not always possible though. In cases where you can't
help your teammates in time, you want to wait for the rest of your
teammates to get into position to re-take the bombsite instead of trying
to take the bombsite back one by one. Your in game leader can help out
with this by trying to get everyone coordinated and grouped up. After you
are all ready to go, you should flash the bombsite and all try to retake
the bombsite at the same time.
*Using HEs, flashes, and smoke grenades:
All of these nades can
have big advantages if used correctly. Using a flash is pretty easy, you
want to use it to prevent rushes and to delay the other team while you
wait for help from your teammates to help. Be careful, however, not to use
your flashes wastefully. Good teams will try to delay their strats and get
you to use up your flashes. This will leave them with a bunch of flashes
and you with none. The HE, as a CT, is often misused. A lot of players try
to use it to get kills. You should use the HE to suppress the Terrorists.
This will give you another nade to hold of the Terrorists when they make
their move and also buy you a few seconds for your teammates to rotate and
help. An exception to this is that I have seen many top teams use the HE
to secure a vital choke point. An example of this is a two player nade
stack on the long A doors on dust2 right at the start of the round.
Lastly, the most underappreciated nade on the CT side is the smoke
grenade. The smoke grenade can be very usefull when you are trying to
guard a small choke point for several reasons. The first reason is because
the smoke may force the Terrorists to waste flashes because they are
afraid of what is on the other side of the smoke. The second, and most
important reason to use a smoke is because you can see the Terrorist in
the smoke before they can see you. A good example of this is the back
alley or Ivy part of de_train. If you use a smoke in the little alley, you
will see a part of them when they are still lost in smoke.
*Know when to push: For the most part, you are going to want to
stay back and guard the bombsites and choke points as a Counter-Terrorist.
However, their are good times to push as well. A good flank can win you a
round. Knowing when to push relies on two things: 1) How the other team is
playing, and 2) communication. A few good times to push would be when the
Terrorists are consistenly avoiding your choke point/bombsite or when you
know where most of the enemies are. For example, if 4 of the enemies are
rushing the other bombsite, it may be a good idea to try to push behind
them and catch them off guard. When pushing, be very careful to check all
the corners and good camping spots. You will most likely want to use a
flash to help clear the choke point you are pushing threw as well.
*Setup Crossfires when possible: This something that can be really
helpful if you are able to do it. It is only possible to use on certain
maps and certain choke points. However, when used, it forces the
Terrorists to check two complete different directions in order to clear a
choke point. One good example of this is having two CTs going to long A
with one in the pit and one between the pit and the car.
*Knowing when to Save guns and getting exit kills: Your team is not
going to win every round, but their are a few things you can do that will
help you win the following round. One of these things is knowing when to
save your guns and when the round is unwinnable. Their are certain
situations like a 2v5 with the bomb planted in which you have very little
chance of winning. In this situation, it is statistically better to save
the guns then to try to take the site back and lose both of your guns. By
saving, you will have 2 guns and will be much more likely not to have to
save. This is something that needs to be judged by your in game leader on
a situational basis, but it is important that everyone is on the same
page. You don't want 1 guy trying to take back a site and 1 guy saving.
Also, when saving, it is a good idea to try to stay at a really save
distance and to try to get some easy shots on Terrorists leaving the
bombsite. Be careful not to lose your guns when doing this though. I will
use another example from Dust2. A good idea, if you had an AWP and the
bomb was planted at B, would be to sit in T spawn and wait for the
Terrorist to try to exit from B tunnels. You will have an easy shot from
their and also have an easy way to retreat if the Terrorists get to close.