This is a guide outlining the strengths and weakness of
certain guns, and also good ways to use each gun effectively. This guide
only focuses on the weapons commonly used in competition for the
Counter-Strike games. If the weapon is not listed in this guide, you
probably don't want to use it in your match or scrim.
*M4A1 (M4) guide, hints, and tips: This is the primary weapon for
the Counter-Terrorist side of matches or scrims. This is a very solid and
versatile weapon. This weapon if very accurate at long range, but still
very lethal at close range. When using the M4 at long range, you are going
to want to use 2-3 shot bursts. It is very helpful if you are able to
either use cover at long range or to strafe then burst then strafe again
then burst again. At medium range, you can take the burst up to a 3-5 shot
burst. Yet again, you are going to want to try to use cover or use the
strafe and burst technique. One importante note is that you should not try
to outpick an awper from medium to long range with the M4. At short range
you can use 3-5 shot bursts again or you can even just spray at the other
team's players. As mentioned before, the M4 is a very accurate gun at all
ranges, this means that you can aim for the head and connect often. One
weakness with this gun is that a headshot only does 82 damage when your
opponent has a helmet. So you have to hit your opponent at least twice
when they have a helmet.
*AK47 (AK) guide, hints, and tips: This is the primary weapon for
the Terrorist side of matches or scrims. This, like the M4, is a very
solid and versatile weapon. This weapon is somewhat accurate at long
range, but most deadly at medium or close range. When using the AK at long
range, you are going to want to use 1-3 shot bursts. It is very helpful if
you are able to either use cover at long range or to strafe then burst
then strafe again then burst again. When using the strafing technique, you
are going to want to make your strafes a bit longer than you would with
the M4. This gives the AK recoil time to settle down. At medium range, you
can take the burst up to a 2-4 shot burst. Yet again, you are going to
want to try to use cover or use the strafe and burst technique. At short
range you can use 3-5 shot bursts. One thing to note is that the AK spray
is tough to control without practice. I would suggest trying to stick with
bursts at close range. One strength of the AK over the M4 is that the AK
is a one shot to the head kill gun. Even if the other team bought helmets,
you can elimate one of them with a shot to the head. Another strength is
that this gun is much cheaper than the M4, which will allow your team to
be able to buy more often.
*AWP guide, hints, and tips: Many players believe this is the best
gun in the game. In my opinion, this gun ranks right up with, but slightly
behind the M4 or AK when used for competition. This gun, when used right,
can dominate an opponent. Their are a few things you should know about the
gun that can help you use it to its fullest. The first thing is that it is
quicker to just let the gun rescope on its own than to switch to your
knife/pistol and then switch back to the awp ("known as quick switching").
Another tip is that if you are seen picking from a certain spot, take your
shot then switch positions. Most teams will have their awper lock onto the
spot you were just at and you will get picked if you re-peak that spot.
Their are exceptions to this rule depending on the map and whether or not
you have flashes. To go along with this, if you want to re-peak the same
angle, it is a good idea to flash before you re-peak. This will blind any
members of the other team trying to pick the spot you are about to
re-peak. Another important thing is to give yourself a place to fall back
to. The awp if very poor at close range battles when the other team is
halfway decent. Due to this fact, you need to be able to pull back a bit
if a group of AKs/M4s try to push you. Lastly, make sure you are good with
pistols, and use your pistol when moving on close range choke points.
*MP5 guide, hints, and tips: This gun is usually only used when
your team won pistol round. This is the only time I suggest using this
gun. If your team can't buy AKs/M4s, then you should save or deagle save.
This gun is an SMG, so it is pretty accurate at medium to close range. The
key with this gun is to keep moving around while firing. This gun is just
as accurate while running around as it is when you are crouched. At long
range, you are going to want to burst with this gun. Since I suggested
only using this gun on the rounds following pistol round, make sure you
work together with your teammates to stop the saving Ts or CTs. The last
thing you want is to give the other team a gun while not fragging many of
them.
*USP guide, hints, and tips: This is the standard CT pistol. It is
pretty solid at all ranges. At long to medium range, it is helpful to use
2-3 shot bursts while strafing. At close range, you can pretty much spray
with this gun and have it be accurate. Improving your ability with this
gun will give your team a better shot at winning CT pistol round, save
rounds, and will also help you out a lot if you are an awper.
*GLOCK guide, hints, and tips: This is the standard T pistol. This
gun can be surprisingly powerful during pistol or save rounds when used
well. One of the big advantages with this gun is the accuracy at close
range and the 20 bullet clip. A prolonged fire fight with a deagle/usp
will usually end up with you winning it if they can't kill you with their
initial clip. A few keys is that you don't want to take any USPs or
deagles on at long range. Try to get into situations when you can be at
medium to short range. Also, it is only helpful to use the burst at close
range. Stick with the single shot setting on the glock for medium or long
range shots.
*DEAGLE guide, hints, and tips:
This is the best pistol in the game
due to the amount of damage it can due with one bullet. This gun is very
useful when you are the awper and need a good sidearm for clearing choke
points. One shot to the head from the deagle will kill, except at
extremely long range. The key to using the deagle is to make every shot
count. You only have 7 shots, so you don't want to spray these shots.
Also, if you have a good angle, try to go for the head shot.
*GALIL guide, hints, and tips: This is a pretty solid gun, but I
would recommend the AK if you have the money for it, however. This is a
useful gun when your team is buying, but you are a bit low on cash and
could use an extra flash and HE or head armor. This gun can also be useful
in certain situations early in a match in scrim such as a surprise buy
round. Usually on a surprise buy round, you are only going to have around
3K, so a galil may be a good option since you can then afford armor and a
nade or flash. When it comes to using it, the galil is very similar to the
other rifles in that you want to burst at medium to longer ranges. At
closer ranges, this gun is a bit more accurate than the AK, so you can try
spraying with it.
*FAMAS guide, hints, and tips:
This gun is good to use when you
don't have the money for an M4. It is accurate at all ranges, but it has a
small clip, causes you to move slower, and has a lot of recoil. Due to
these disadvantages, you should try to burst almost all of the time when
using it. The first shot from the famas is very accurate, so try to make
that one count. I would recommend a 2-4 shot burst while strafing in
between bursts with this gun. Also, make sure you take into account the
fact that you move very slowly with this gun out. Try to utilize good
cover and positions in which you can retreat quickly.
Note: I have seen the regular shotgun used before, but I would
recommend the MP5 in the situations. However, if you are very strong with
the shotgun, it is ok to give it a try in certain situations.